Brookes LogoSVG Primer

 

 


Contents

-- ii --

  • 11. Filtering
  • Appendices

    -- 1 --

    1. Introduction

    1.1 Scalable Vector Graphics

    Until recently, the way to add schematic drawings to a web page was to define the drawing as an image (in GIF, PNG, JPEG or some other format) and insert the image into the web page using the <IMG> element. This has the following major drawbacks:

    1. Image size: The size of an image is defined by the width and height of the image (in pixels) and the number of bits allocated to each pixel in the image. For example, a 100 by 100 pixel image with 8 bits defining the Red, Green and Blue components of each pixel results in an image that takes up over 30 Kbytes before compression. For simple line drawings this is a large amount of information that needs to be moved across the internet for possibly very little content. Also, it is not possible to interact with the image without generating and sending the new image.
    2. Fixed resolution: Once the image has been defined at a specific resolution, that is the only resolution available. Zooming in on the image just makes the pixels bigger. To get higher resolution, the original schematic drawing has to be reconverted to an image with, say, 500 pixels in each direction.
    3. Binary format: Image formats store the image data in some binary format which makes it difficult to embed rich metadata about the graphic to help search engines. Also, specialized applications are needed to make even the slightest changes to the image.
    4. Minimal animation: The GIF format allows several images to be defined in one image file ("animated gifs"), but each image is essentially static. More lively presentations require a video format such as MPEG and this is large, requires a separate plugin and is even more difficult to edit.
    5. No inherent hyperlinking: Web pages depend on hyperlinking. To do this is with images requires the use of image maps defined as part of the enclosing HTML page. They are difficult to generate and only allow linkage from a region of the image and not from a specific element in the image.

    Scalable Vector Graphics, or SVG, is the World Wide Web Consortium's Recommendation for defining 2-dimensional schematic drawings such that the size is more directly dependent on the content in the drawing and the resolution is whatever the user requires. Zooming in on an SVG drawing allows greater and greater detail to be seen if the drawing is complex.

    1.2 An XML Application

    SVG is an XML application. That means SVG is defined using a set of elements, rather like HTML, and the elements can have attributes associated with them. For example:

    <text x="20" y="20">Abracadabra</text>

    The SVG text element has a start and end tag written as <text> and </text> and the content of the element is the string Abracadabra. The text element has two attributes, x and y, that define the position of the text in the drawing. These are defined as part of the start tag. Being an XML application, several rules have to be obeyed:

    -- 2 --

    If the content of the element is null, a shorthand can be used:

    <rect x="10" y="10" width="50" height="30"></rect>
    <rect x="10" y="10" width="50" height="30" />

    The slash before the closing > in the second line indicates that the element does not have any content. Effectively, all the content is encapsulated in the name of the element and its attributes. The two examples of the rect element given above are equivalent.

    1.3 Using SVG

    The simplest way to use SVG is as part of a web page defined in HTML. You define the SVG document and store it in a file with '.svg' as the file extension. To add it to the web page requires, for example:

    <p>This can be shown in the following diagram:</p>
    <object width="620" height="420" data="myfirstsvg.svg" alt="SVG Drawing" type="image/svg+xml">
    Please download Adobe Plug-in to see SVG diagram </object>

    The object element in HTML 4.0 is similar to the img element in that it allows you to insert an external object (myfirstsvg.svg in this case) into a web page. It differs in that it allows you to insert applets and other HTML pages as well as graphics and images. You can also specify a number of alternatives. Here we have given a text message to indicate that the SVG could not be rendered but we could have had an <img> element that defines a png image of the diagram as an alternative. Providing some alternative is useful at the moment as not everybody has an SVG plug-in installed in their browser. The recommended SVG plug-in at the moment is the one from Adobe which can be installed in most of the modern browsers. It is free. You should add it to your favourite browser before you start using SVG. Visit the Adobe site and follow the instructions:

    http://www.adobe.com/svg/main.html

    There are a number of stand-alone viewers for SVG that can be used. You just open the SVG file and it will be displayed in the viewer's window. There are also support tools for constructing SVG diagrams just as there are tools for constructing web pages. Some of these also have the ability to view a previously defined SVG file. A complete list of the tools and viewers available is maintained on the W3C web site:

    http://www.w3.org/Graphics/SVG/Overview.html

    -- 3 --

    2. Coordinates and Rendering

    2.1 Rectangles and Text

    It is difficult to talk about either coordinates or rendering in a vacuum so we first need to specify a couple of SVG drawing elements so that we can illustrate the points being made. The two we will use for the moment are text and rect. We will come back and talk about the drawing primitives in more detail later.

    The rect element has a large number of attributes but we shall consider just a few for the moment:

    <rect x="20" y="30" width="300" height="200" rx="10" ry="10" style="fill:yellow;stroke:black" />
    <text x="40" y="130" style="fill:black;stroke:none">Abracadabra</text>

    coordinates

    Figure 2.1: SVG Coordinates

    The first two attributes, x and y, of the rect element define the origin of the rectangle. The second two define its width and height. The rx and ry attributes define the radius to be used in rounding the corners. Finally, the style attribute defines its rendering. For the text element, the first two attributes, x and y, define the origin of the text string while the third attribute defines the rendering.

    -- 4 --

    The first thing to notice is that the Y-axis in SVG points downwards. This can be a source of error when defining SVG diagrams so take extra care to remember this fact! The X-axis does go from left to right. The origin of the text by default is at the left-hand end of the text on the baseline. By convention the height of the text when used in an HTML page is the same as the medium size text in the HTML page. The font used is at the choice of the browser and plug-in.

    2.2 Coordinates

    The coordinate system used by the SVG diagram as a whole, when displayed as part of a web page, is a negotiation between the SVG plug-in, what the user would like and the real estate available from the browser.

    A complete SVG document containing the drawing defined above could be:

    <svg viewBox="0 0 500 300">
    <rect x="20" y="30" width="300" height="200" rx="10" ry="10" style="fill:yellow;stroke:black" />
    <text x="40" y="130" style="fill:black;stroke:none">Abracadabra</text>
    </svg>

    This could be embedded in an HTML page by the object element:

    <object width="500" height="300" data="figure.svg" alt="SVG Drawing" type="image/svg+xml">
    <img src="figure.png" alt="Alternative PNG image" width="500" height="300"/>
    </object>

    This situation is reasonably straightforward. The svg element has a viewBox attribute that requests that the area from (0,0) to (500,300) in user coordinates is visible in the browser window. The object element requests an area 500 wide and 300 high to put the diagram in. As no units are specified, the assumption is that the units requested are the browser's view of what a pixel width is. Assuming this area is available, the diagram will appear 500 pixels wide and 300 pixels high. A unit in the diagram will be equivalent to a pixel as specified by the browser.

    In this Primer, we shall assume that the size of the SVG diagram is defined by the viewBox attribute and that the object element achieves a mapping of this into an equivalent area on the web page. There are other ways of defining the size of the SVG diagram and it can be specified in units other than pixels. The negotiation can be quite complex if the area required is unavailable or the units are real world ones (centimetres, say) and if the aspect ratio of the requested area is different from the area used by the SVG document. This is outside the scope of a short introduction.

    2.3 Rendering Model

    Most of the drawing elements in SVG define an area to be rendered. Both rect and text elements define areas. In the case of rect it is the area inside the defined rectangle while for text it is the area inside the glyphs making up the individual characters.

    The rendering model used by SVG is the one called the painter's model which is similar to the way an artist would paint an oil painting. In a simple SVG diagram, the painter starts at the first element to be rendered and paints an area defined by the element. The artist then paints the second element and so on. If the second element is painted in the area occupied by the first element than it will obscure the first element unless the paint being applied is semi-transparent. Both the interior and the edge have to be painted. In SVG, the interior is painted followed by the edge. Consequently, the edge is visible and not partly obscured by the interior. In our example diagram, if the rect element had been after the text element, nothing would have been seen of the text element as the rect element would have been painted completely over it.

    -- 5 --

    2.4 Rendering Attributes and Styling Properties

    Recall that HTML is a markup language for marking up the content of a textual document. The styling of that document is achieved by defining the style to be applied to each of the markup elements. For example, the <p> element produces justified text, the <h1> element is bold and in red etc. Similarly, SVG defines the content of a diagram which may be styled in different ways. However, in graphics it is less clear what is style and what is content. For example, a pie chart might use colours to differentiate between individual segments. As long as it provides that differentiation, the specific colour chosen is normally not very relevant. On the other hand, if the diagram depicts a traffic light, interchanging the area to be drawn in green with the one in red would not be a good idea. This applies to most of the rendering attributes in SVG. Consequently the decision was made to allow all the rendering attributes to either be regarded as styling or as an integral part of the content of the diagram.

    The use of styling is an extension of the use of styling in HTML. Styling can be achieved by adding a style element to the SVG file:

    <svg viewbox= "0 0 500 300" >
    <style type="text/css">
    <![CDATA[
    rect {stroke:black;fill:yellow}
    rect.different {stroke:red; fill:none}
    ]]>
    </style>
    <rect x="20" y="30" width="300" height="200" rx="10" ry="10" />
    <rect class="different" x="20" y="330" width="300" height="200" rx="10" ry="10" />
    </svg>

    In this example, the first rectangle will be drawn in yellow with a black boundary whereas the second will be drawn with a red boundary and no internal fill as it belongs to the class different which has a more precise styling than rectangles in general. The stylesheet is enclosed within a CDATA construct to ensure that XML does not do any processing on the style rules. The same effect could be achieved by defining an external sheet in the file mystyle.css as:

    rect {stroke:black;fill:yellow}
    rect.different {stroke:red; fill:none}

    and attaching it to the SVG document by:

    <?xml-stylesheet type="text/css" href="mystyle.css" ?>
    <svg viewbox= "0 0 500 300" >
    <rect x="20" y="30" width="300" height="200" rx="10" ry="10" />
    <rect class="different" x="20" y="330" width="300" height="200" rx="10" ry="10" />
    </svg>

    Finally, each element may use the style attribute directly:

    <rect style="stroke:black;fill:yellow" x="20" y="30" width="300" height="200" rx="10" ry="10" />
    <rect style="stroke:red; fill:none" x="20" y="330" width="300" height="200" rx="10" ry="10" />
    </svg>

    -- 6 --

    The rules of precedence between linking to an external style sheet, embedding and importing style sheets, attaching styling to an element and user defined style sheets are the same as for CSS when used with HTML.

    The alternative method of controlling the rendering of an element is to use the rendering attributes directly:

    <rect x="20" y="30" width="300" height="200" rx="10" ry="10" fill="yellow" stroke="black" />
    <rect stroke="red" fill="none" x="20" y="330" width="300" height="200" rx="10" ry="10" />

    Each property that can be defined as part of the style attribute associated with the element can also be defined as a separate attribute. The local effect is the same in both cases. Rather than switch between the two approaches, in this Primer we will define all the local and global rendering via styling. Readers should be aware that they have the choice. A good basis for making a global choice is to use styling when the rendering is not content and use the individual attributes when the rendering is part of the content. Mixing the two does not give the effect that a graphics programmer might anticipate. If you use a rendering attribute, it has lower precedence than any styling introduced by a style sheet. In consequence, if you use rendering attributes do not use style sheets at all.

    2.5 Following Examples

    To avoid a great deal of duplication, all the following examples are assumed to have an outer svg element and associated stylesheet as follows:

    <svg viewbox= "0 0 600 400" >
    <title>Title of Drawing</title>
    <desc>This is a long description about what this drawing is about<desc>
    <style type="text/css">
    <![CDATA[
    rect {stroke:black;fill:white;}
    line {stroke:firebrick;stroke-width:2}
    path {fill:firebrick;stroke:none}
    text {font-family:Verdana;font-size:14;fill:darkblue;font-weight:bold}
    ]]>
    </style>
    <rect x="1" y="1" fill="#bbffbb" width="598" height="398"/>
    <!-- ************** Coloured Screen Area 600 by 400 ******************** -->
    <!-- ************** Examples added here ******************** -->
    </svg>

    The title element is normally added straight after the svg element and it may be made available to the user by the browser. Similarly, the desc element can be used to provide comments throughout a document. Normally it is the first element after a g element.

    -- 7 --

    This produces the background for a set of diagrams defined on the (0,0) to (600,400) space as follows:

    slide background

    Figure 2.2: Slide background, 600 by 400

    The rectangle is set one pixel in from the edge to make sure all the border is visible.

    -- 8 --

    3: SVG Drawing Elements

    3.1 Path and Text

    The two main drawing elements in SVG are path and text. There is a set of basic shape drawing elements like rect that are essentially shorthand forms for the path element. We will discuss these later. SVG is designed as a transmission format for schematic diagrams in the widest sense. Thus it should be applicable to simple graphs and flow diagrams but also be efficient for CAD diagrams, maps, etc. This means that the main drawing elements must be efficient in quite a wide set of areas. Attention needs to be paid to efficient transmission of complex paths and demanding text.

    3.2 Path

    The path element defines a shape that can be open or closed. A path consists of a sequence of path segments and in many cases this is a single path segment in which case path and path segment are synonymous. Each path segment consists of a sequence of commands where the first defines a new current position and the remainder define a line or curve from the current position to some new position which becomes the current position for the next part of the curve and so on. The form of the path element is as follows:

    <path d="M 0 0 L 100 100">

    The d attribute defines the path. In the example above it defines a path that consists of establishing a current position at the origin (Move to 0,0) and the path goes from there to the point (100,100) as a straight Line. This would be the new current position if there were subsequent commands in the sequence. The following path is a triangle:

    <path d="M 0 0 L 100 0 L50 100 Z">

    Here the first line is horizontal from the origin to the point (100,0) and then a straight line goes to the point (50,100). The command Z closes the path with a straight line from (50,100) back to (0,0), the starting position for the path segment.

    A path with two path segments would have the form:

    <path d="M 0 0 L 100 0 L50 100 Z M300,300 L400,300 L350,400 Z">

    -- 9 --

    White space has been used to separate the coordinates in the first path segment. Commas can also be used as is shown in the second path segment. For transmission efficiency, surplus separation can be removed. Some of the condensing rules are:

    • The coordinate follows the command letter with no intervening space
    • Negative coordinates have no separation from the previous coordinate
    • Numbers starting with a decimal point need no white space if it is unambiguous
    • If the next command is the same as the previous one, the command letter can be omitted

    For example:

    <path d="M0,0L.5.5.8.2Z">

    This is equivalent to:

    <path d="M 0, 0 L 0.5, 0.5 L 0.8, 0.2 Z">

    The basic commands are:

    Command Meaning Parameters
    M Establish origin at point specified Two parameters giving absolute (x,y) current position
    L Straight line path from current position to point specified Two parameters giving absolute (x,y) position of the line end point which becomes the current position.
    H Horizontal line path from current position to point specified Single parameter giving absolute X-coordinate of the line end point. The Y-coordinate is the same as that of the previous current position. The new point becomes the current position.
    V Vertical line path from current position to point specified Single parameter giving absolute Y-coordinate of the line end point. The X-coordinate is the same as that of the previous current position. The new point becomes the current position.
    Z Straight line back to original Move origin No parameters.

    If the path being specified consists of many short paths, it may well be more efficient to define the path as relative positions from the previous current position. If the command uses a lower case letter, this indicates that the coordinates defined for this command are relative to the previous current position. Figure 3.2 shows some more complex examples.

    -- 10 --

    path line commands

    Figure 3.2: Path line commands

    The path depicted at the top of the diagram could have been written:

    <path d="M 150, 50 L 200, 100 L 250, 100 L 250, 50 L 300, 50 L 300, 10 L350, 60">

    Paths can also be defined as curves (quadratic and cubic bezier, and elliptical arcs). Probably the most useful is the cubic bezier. This has the initial letter C and has three coordinates as its parameters. A curved path is defined from the current position (either established by a Move command or a previous line or curve command) to the third point defined in the cubic bezier. The first two points define the bezier control points that give the shape of the curve (Figure 3.2). The positioning of the control points change the shape of the curve under the user's control as can be seen in Figure 3.3. The coordinates used position the curves as they appear on the diagram.

    -- 11 --

    cubic beziers

    Figure 3.2: Path cubic bezier command

    cubic bezier examples

    Figure 3.3: Path cubic bezier examples

    -- 12 --

    A real world example is the creation of a duck as shown in Figure 3.4. In the top left the duck has been defined by a set of points and the path is a sequence of straight lines between those points (the points are marked by circles):

    <path d="M 0 112
    L 20 124 L 40 129 L 60 126 L 80 120 L 100 111 L 120 104 L 140 101 L 164 106 L 170 103 L 173 80 L 178 60 L 185 39
    L 200 30 L 220 30 L 240 40 L 260 61 L 280 69 L 290 68 L 288 77 L 272 85 L 250 85 L 230 85 L 215 88 L 211 95
    L 215 110 L 228 120 L 241 130 L 251 149 L 252 164 L 242 181 L 221 189 L 200 191 L 180 193 L 160 192 L 140 190 L 120 190
    L 100 188 L 80 182 L 61 179 L 42 171 L 30 159 L 13 140 Z"/>

    path defined by lines and cubic beziers

    Figure 3.4: Path defined by lines and cubic beziers

    The duck without point markers is shown in the top right. In the bottom left the duck has been defined by a set of cubic bezier curves (the control points are marked by aqua circles and the end points by yellow circles) and the duck without the point markers is shown bottom right. The duck defined by bezier curves is:

    <path d="M 0 312
    C 40 360 120 280 160 306 C 160 306 165 310 170 303
    C 180 200 220 220 260 261 C 260 261 280 273 290 268
    C 288 280 272 285 250 285 C 195 283 210 310 230 320
    C 260 340 265 385 200 391 C 150 395 30 395 0 312 Z"/>

    -- 13 --

    The number of points in the path defined by lines is 43 while the bezier definition uses 25. The path could also be defined using relative coordinates in which case it would be:


    <path d="M 0 312
    c 40 48 120 -32 160 -6
    c 0 0 5 4 10 -3 c 10 -103 50 -83 90 -42
    c 0 0 20 12 30 7 c -2 12 -18 17 -40 17
    c -55 -2 -40 25 -20 35 c 30 20 35 65 -30 71
    c -50 4 -170 4 -200 -79 z"/>

    Note that it does not really make any difference whether you complete the closed curve with upper or lowercase Z as the effect is identical. Removing unnecessary spaces reduces the path definition to 160 characters compared with the 443 characters in the initial line path representation:

    <path d="M 0 312c40 48 120-32 160-6c0 0 5 4 10-3c10-103 50-83 90-42c0 0 20 12 30 7c-2 12-18 17-40 17c-55-2-40 25-20 35c30 20 35 65-30 71c-50 4-170 4-200-79 z"/>

    3.3 Text

    The second most important drawing element is text. It has a large number of styling properties that we will discuss later. Here, we will just define the three main elements. Figure 3.5 shows the three main types of text that can be generated:

    • Text defined just using the text element
    • Text that uses the tspan element to vary the properties and attributes being used in the text presentation
    • Text where the path is defined by the textPath element

    text elements

    Figure 3.5: Different text elements

    -- 14 --

    <text x="20" y="50">Abracadabra</text>
     
    <text x="220" y="20">
    <tspan x="220" dy="30">This is multi-line</tspan>
    <tspan x="220" dy="30">text or text</tspan>
    <tspan x="220" dy="30" style="fill:white;stroke:green">with different properties</tspan>
    <tspan x="220" dy="30" rotate="30">that can be produced</tspan>
    <tspan x="220" dy="30">using the tspan element</tspan>
    </text>
     
    <path id="duck" d="M 0 312 C 40 360 120 280 160 306 C 160 306 165 310 170 303
    C 180 200 220 220 260 261 C 260 261 280 273 290 268 C 288 280 272 285 250 285
    C 195 283 210 310 230 320 C 260 340 265 385 200 391 C 150 395 30 395 0 312 Z"/>
     
    <text style="font-size:10">
    <textPath xlink:href="#duck">
    We go up, then we go down, then up again around his head. Now we are upside down as we go round his neck and along the bottom to the tail.
    </textPath>
    </text>

    The use of the text element by itself has attributes x and y that define the origin for the text. The origin is by default at the bottom left of the first character and the characters are displayed from left to right. Attributes associated with the text can change the start position, the characteristics of the text and the drawing direction. We will discuss these later.

    If the position of parts of the text or the text's attributes need to change from that which is available using the text element, these can be adjusted by including within the text element a tspan element. The text within a tspan may have its origin specified either by absolute x and y attributes or relative dx and dy attributes. The current text position is incremented by the amount specified in the case of the relative attribute. For both dx and dy, the attribute can be a list in which case the first number defines the increment for the first character, the second defines the increment from that character for the second character and so on. The characters in the text string within the tspan element can each be rotated by a defined number of degrees by using the rotate attribute. Again, a list of numbers can be provided to define the orientation of each character in the text sequence. Some further examples of tspan usage are shown in Figure 3.6.

    -- 15 --

    tspan examples

    Figure 3.6: Uses for the tspan element

    <text x="10" y="50" >THE<tspan style="font-size:40">REAL</tspan>DUCK</text>

    <text x="10" y="100" >The duck <tspan style="font-weight:bold; fill:firebrick">is not</tspan> correct</text>

    <text x="300" y="100" >But it can <tspan dx="30" dy="-30" style="font-weight:bold; fill:firebrick">easily </tspan><tspan dy="30">be fixed</tspan></text>
     
    <text>
    <tspan x="40 80 120 160 200 240 280 320 360" y="150">Brown and</tspan>
    <tspan x="60 100 140 180 220 260 300 340" y="200">feathery</tspan>
    </text>
     
    <text>
    <tspan x="30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510"
    rotate="0 10 30 50 70 90 110 130 150 170 190 210 240 270 300" y="300">Ducks and Drakes</tspan>
    </text>

    -- 16 --

    3.4 Basic Shapes

    The six basic shape elements in SVG are shorthands for the path element. They are line, polyline, polygon, rect, circle and ellipse. The main attributes of each are given in this example (see Figure 3.7) and the meaning of the attributes in the following table.

    <circle cx="70" cy="100" r="50" />
    <rect x="150" y="50" rx="20" ry="20" width="135" height="100" />
    <line x1="325" y1="150" x2="375" y2="50" />
    <polyline points="50, 250 75, 350 100, 250 125, 350 150, 250 175, 350" />
    <polygon points=" 250, 250 297, 284 279, 340 220, 340 202, 284" />
    <ellipse cx="400" cy="300" rx="72" ry="50" />

    basic elements

    Figure 3.7: Basic elements

    Command Meaning Parameters
    line Renders a line between two points x1 and y1 define first point
    x2 and y2 define second point
    polyline Renders a sequence of lines between points points defines a sequence of x,y coordinates
    polygon Renders an area defined by a sequence of lines points defines a sequence of x,y coordinates
    rect Renders a rectangular area x and y define top left corner
    width and height define size of rectangle
    rx and ry define the radii of the elliptic arc that rounds the corners
    circle Renders a circle cx and cy define the centre
    r defines the radius
    ellipse Renders an ellipse cx and cy define the centre
    rx and ry define the two radii

    -- 17 --

    4. Grouping

    4.1 Introduction

    Frequently there is a need to group drawing elements together for one reason or another. One reason is if a set of elements share the same attribute. However, probably the major use is to define a new coordinate system for a set of elements by applying a transformation to each coordinate specified in a set of elements. Grouping is also useful as the source or destination of a reference.

    Grouping in SVG is achieved by the g element. A set of elements can be defined as a group by enclosing them within a g element. For example:

    <g style="fill:red;stroke:black">
    <circle cx="70" cy="100" r="50" />
    <rect x="150" y="50" rx="20" ry="20" width="135" height="100" />
    <line x1="325" y1="150" x2="375" y2="50" />
    <polyline points="50, 250 75, 350 100, 250 125, 350 150, 250 175, 350" />
    <polygon points=" 250, 250 297, 284 279, 340 220, 340 202, 284" />
    <ellipse cx="400" cy="300" rx="72" ry="50" />
    </g>


    The g element can have any of the attributes or style properties defined for it that are generally applicable to individual drawing elements. In the example above, all the basic shapes will be rendered with the interior red and the border black.

    4.2 Coordinate Transformations

    The transform attribute applied to a g element defines a transformation to be applied to all the coordinates in the group. For example:

    <g transform="translate(100,0)">
    <circle cx="70" cy="100" r="50" />
    <rect x="150" y="50" rx="20" ry="20" width="135" height="100" />
    </g>

    Instead of the circle being drawn centred on the point (70,100) it will now be drawn centred on the point (170,100). The rectangle will have a top left corner of (250,50) instead of (150,50). Consequently, a useful method of defining a composition made up of a number of graphical objects is to define each object as a group using the most appropriate coordinate system and then use the transformations applied to the group to construct the graphic as a whole. Groups can be nested to any depth and transformations applied to each. In consequence, a diagram can be constructed out of sub-assemblies that come together to produce objects that are then composed to produce the diagram.

    -- 18 --

    The possible transformations are:

    Transformation Meaning Parameters
    translate Defines a translation of the coordinates x and y defining the x and y translation
    scale Defines a scaling of the X and Y coordinates sx and sy defining the scaling in the X and Y directions
    s defining the same scaling in the X and Y directions
    rotate Defines a rotation about a point angle, x and y defining a clock-wise rotation of angle degrees about the point (x,y)
    angle defining a clock-wise rotation of angle degrees about the origin
    skewX Defines a skew along the X axis angle degrees defining a skew of the X position by Y*tan(angle)
    skewY Defines a skew along the Y axis angle degrees defining a skew of the Y position by X*tan(angle)

    It is also possible to define a matrix that performs a composite set of transformations.

    The transform attribute can consist of a sequence of individual transformations in which case they are performed in the order right to left. The same effect can be achieved in a much more readable way by nesting several g elements, each with a single transformation. It is recommended that the nested approach is the one taken.

    Figure 4.1 gives a montage of various transformations where the text defining the transformation is also transformed.

    transformations

    Figure 4.1: Transformations

    The transform attribute can also be applied to the various drawing elements directly but it tends to be most useful when applied to a group.

    -- 19 --

    4.3 Clipping

    A group of elements can be clipped against a clip path which is defined by a clipPath element:

    <clipPath id="myClip">
    <circle cx="350" cy="100" r="50"/>
    </clipPath>

    <g style="stroke:none;clip-path:url(#myClip)">
    <rect style="fill:red" x="0" y="0" width="500" height="20" />
    <rect style="fill:white" x="0" y="20" width="500" height="20" />
    <rect style="fill:blue" x="0" y="40" width="500" height="20" />
    <rect style="fill:red" x="0" y="60" width="500" height="20" />
    <rect style="fill:white" x="0" y="80" width="500" height="20" />
    <rect style="fill:blue" x="0" y="100" width="500" height="20" />
    <rect style="fill:white" x="0" y="120" width="500" height="20" />
    <rect style="fill:blue" x="0" y="160" width="500" height="20" />
    <rect style="fill:red" x="0" y="180" width="500" height="20" />
    <rect style="fill:white" x="0" y="200" width="500" height="20" />
    <rect style="fill:blue" x="0" y="220" width="500" height="20" />
    <rect style="fill:red" x="0" y="240" width="500" height="20" />
    <rect style="fill:white" x="0" y="260" width="500" height="20" />
    <rect style="fill:blue" x="0" y="280" width="500" height="20" />
    <rect style="fill:red" x="0" y="300" width="500" height="20" />
    <rect style="fill:white" x="0" y="320" width="500" height="20" />
    </g>

    The group of rectangles are clipped against the circle basic shape. The clipPath element has an id attribute and the g element has a style or attribute clip-path that specifies the path to be used for clipping. It is also possible to clip against a path or even text:

    <clipPath id="myClip">
    <path d="M 0 112 C 40 160 120 80 160 106 C 160 106 165 110 170 103 C 180 0 220 20 260 61 C 260 61 280 73 290 68 C 288 80 272 85 250 85 C 195 83 210 110 230 120 C 260 140 265 185 200 191 C 150 195 30 195 0 112 Z"/> </clipPath>

    <clipPath id="myClip">
    <text x="10" y="310" style="font-size:150">DUCK</text>
    </clipPath>

    For referenced items, such as clip paths, it is considered good practice to surround them with a defs element to emphasise that they are not rendered directly. The defs element acts rather like a g element that has the visibility attribute set to hidden.

    -- 20 --

    Figure 4.2 shows the results of the three clipping paths defined above.

    clipping

    Figure 4.2: Clipping

    5. Filling

    5.1 Fill Properties

    The main fill properties that can be defined as either attributes or properties of SVG basic shapes, paths, text or groups are:

    • fill: the method of filling the area with a solid colour or gradient. The value none indicates that the area is not to be filled.
    • opacity: how opaque the paint is that fills the area
    • fill-rule: for complex paths, the definition of the area to be filled

    An example setting all three might be:

    <path style="fill:red;opacity:0.5;fill-rule:evenodd" d="M10,20h100v50h-80v-70h-20v20z" />

    The fill property can either define a colour to be used to paint the area or it can define a colour gradient. We will discuss how colours are specified first and leave the specification of gradients until later.

    -- 21 --

    5.2 Colour

    Colour values are used for various operations in SVG including filling and stroking. Colour can be defined in the same set of ways that it can be defined in CSS:

    • A colour name such as red, blue, green etc.
    • A numerical RGB specification defining the red, green and blue components of the colour in one of three ways:
      • rgb(r,g,b) where r, g and b are values in the range 0 to 255
      • #rgb where r, g and b are hexadecimal values (for example #f00)
      • #rrggbb where rr, gg and bb define a value in the range 0 to 255 as two hexadecimal values

    The four rectangles defined below will all be filled with approximately the same colour (the short hexadecimal form does not quite have the required accuracy).

    <rect width="10" height="10" style="fill:coral" />
    <rect width="10" height="10" style="fill:rgb(255,127,80)" />
    <rect width="10" height="10" style="fill:#f75" />
    <rect width="10" height="10" style="fill:#ff7f50" />

    There are over 140 colour names defined in SVG and these are given in Appendix A. Figure 5.1 shows a sample of the colours available.

    colours

    Figure 5.1: Some SVG Colours

    -- 22 --

    5.3 Fill Rule

    Filling an area defined by a path, basic shape or text requires there to be a clear definition of what is inside the path and should be filled and what is outside. For simple paths that do not cross, the inside is fairly obvious. However, for a path that intersects itself or is made up of a number of segments (such as a donut shape), the definition of inside and outside is less clear. SVG defines two different methods of defining inside and the user may use either:

    • evenodd: the number of intersections that a line between a point and infinity makes with the path are counted. If the number is odd, the point is inside the area and should be filled.
    • nonzero: the number of times the path winds around a point is counted. If the number is non-zero, the point is inside.

    Figure 5.2 shows the different results obtained for two paths. Note that it is necessary to know the order in which the two triangles are drawn in order to define the area. If the second triangle had been drawn in the order 5, 4, 6 the area inside for both the evenodd and nonzero methods would have been the same. For simple shapes, staying with the evenodd rule is a good bet.

    fill rules

    Figure 5.2: Fill Rules

    5.4 Opacity

    Graphics in SVG are not restricted to being invisble or opaque. It is possible for any area to be filled at an opacity that varies between 1.0 (opaque) and 0.0 (transparent). Properties are available for specifying the opacity of filling and stroking separately but for simple examples it is sufficient to use the opacity to control both stroke and fill opacity together. Rules exist for combining two semi-transparent objects that overlap each other. Figure 5.3 shows various objects of different levels of transparency overlapping. In the case of the ducks, they are drawn top to bottom with decreasing opacity. The more opaque duck behind the more transparent one often looks as though it is in front rather than behind where they overlap due to this combination.

    -- 23 --

    opacity

    Figure 5.3: Opacity

    5.5 Colour Gradients

    As mentioned earlier, the fill property can have more exotic values than a simple colour specification. One of these is to specify a colour gradient that defines a gradation of colour across the area to be filled and that gradient can change from one colour to another or range across a whole gamut of colours. It is possible also to specify whether the gradient is a linear transformation from one point to another or radiates from some origin.

    The colour specification in the fill property points to a URL where the gradient is defined:

    <rect x="20" y="20" width="290" height="120" style="fill:url(#MyGradient)"/>

    Here the fill property is defined by pointing at the definition MyGradient. The gradient specification has the form:

    <linearGradient id="MyGradient" gradientUnits="userSpaceOnUse" x1="80" y1="44" x2="260" y2="116">
    <stop offset="0" style="stop-color:blue"/>
    <stop offset="0.5" style="stop-color:white"/>
    <stop offset="1" style="stop-color:green"/>
    </linearGradient>

    This is the one used at the top right hand side of Figure 5.4. The element is either a linearGradient or a radialGradient. Note the use of Camel case with each word separating the previous one by capitalising the first character. This is used throughout SVG. The main element defines the major parameters of the gradient and the offset element defines the way the gradient is rendered in more detail.

    -- 24 --

    In this particular example, the main attributes of the linear gradient are the id used to associate it with its use, the point (x1,y1) that defines the start of the gradation and the point (x2,y2) that defines where the gradation ends. Outside this range, the first and last values are retained. This allows the user to define a middle part of the fill as being graded while the remainder has the solid colours defined at the start and end. In the top left part of the Figure, the start, middle and end offset positions are identified by circles.

    In the example above, positions are defined between (x1,y1) and (x2,y2) where certain colours will appear. In this example, the colour at (x1,y1) (offset=0.0, the starting position) will be blue and at (x2,y2) (offset=1.0, the finishing position) it will be green. Half way between, the colour will be white (offset=0.5). The number of offsets can be as many as you like as can be seen in the top right where the duck has a large number of offsets specified.

    Defining radial gradients is slightly more complex:

    <radialGradient id="MyGradient2" gradientUnits="userSpaceOnUse" cx="130" cy="270" r="100" fx="70" fy="270">
    <stop offset="0" style="stop-color:blue"/>
    <stop offset="0.5" style="stop-color:white"/>
    <stop offset="1" style="stop-color:green"/>
    </radialGradient>
    <rect x="20" y="160" width="290" height="220" style="fill:url(#MyGradient2)"/>

    The radialGradient specifies a circumference where the offset=1.0 value is defined by defining its centre (cx,cy) and the radius r. The easy option would have been to define the centre (cx,cy) as the offset=0.0 position. instead, a separate offset=0.0 position is defined separately as (fx,fy). The offset=1.0 position is shown in the diagram by the yellow circle and the circle shows the position of the focus. Again, the offset elements define the colours at inbetween positions.

    colour gradients

    Figure 5.4: Colour Gradients

    Once more, a simple example is shown on the lower left and a more complex radial gradient is shown on the lower right.

    -- 25 --

    6. Stroking

    6.1 Stroke Properties

    A subset of the complete set of stroke properties is:

    • stroke: the method of rendering the outline with a solid colour or gradient. The possible values are the same as for the fill property. A value of none indicates that no outline is to be drawn.
    • stroke-width: defines the width of the outline.
    • stroke-dasharray: defines the style of the line (dotted, solid, dashed etc).
    • stroke-dashoffset: for a dashed line, indicates where the dash pattern should start.
    • stroke-linecap: defines the way the end of a line is rendered.
    • stroke-linejoin: defines how the join between two lines is rendered.
    • stroke-linemiterlimit: places some constraints on mitered line joins.

    The set of stroke properties are illustrated in Figure 6.1.

    stroke properties

    Figure 6.1: Stroke Properties

    6.2 Width and Style

    The property stroke-width property defines the width of the line in the units specified. All the transformations that apply to the graphic object also apply to the stroke-width. So scaling an object by a factor 2 will also double the stroke width. A value of zero is equivalent to setting the value of the property stroke to none.

    -- 26 --

    Outlines are normally rendered as solid lines. To render them dashed or dotted, the stroke-dasharray property has to be set. Its value is either none to indicate a solid line or is a set of numbers that specify the length of a line segment followed by the length of the space before the next segment followed by the next line segment and so on. Figure 6.1 shows two examples. The first (stroke-dasharray:10 10) defines a dashed line where the dashes and spaces between are 10 units long. The second example (stroke-dasharray:9 5 15 5) defines a line consisting of short and long dashes with a 5-unit space between each. If an odd number of values is given, these are repeated to give an even number. So 9 5 15 is equivalent to 9 5 15 9 5 15. Commas rather than spaces can be used to separate the values.

    Normally the rendering of the outline will start with the first value in the stroke-dasharray list. If this is not what is required, the stroke-dashoffset property specifies how far into the dash pattern to start the rendering. For example, a value of 16 in the example 9 5 15 9 5 15 above would mean the stroke rendering would start 13 9 5 15 etc, that is the first dash and space plus the first 2 units of the second dash.

    6.3 Line Termination and Joining

    When a line or path is terminated, the normal result is to butt the end of the line (the line finishes at the end point and the end of the line is perpendicular to the direction of the line).

    In Figure 6.1, the poor rendering this achieves when two lines are drawn from the same point is shown. To combat this, two other values can be specified by the stroke-linecap property. If set to the value round, a semi-circle is added to the end of the line while the value square extends the line by the width of the line. In both cases the rendering of two lines or paths coincident at a point will be improved.

    A similar problem occurs at intermediate points in a path made up of straight line segments. The normal result is to miter the two lines (the outer edges are extended until they meet). This is not always the most pleasing effect. Two other values can be specified by the stroke-linejoin property. A value of round rounds off the join and bevel squares off the join of the two lines.

    The miter line join looks particularly unattractive when the two line segments are at a small angle to each other (see Figure 6.1). For the miter value of stroke-linejoin, it is possible to control the extent that the miter extends beyond the end of the line. The property stroke-miterlimit defines a value greater than 1 which is the maximum ratio allowed between the miter length and the stroke width. If this ratio is exceeded, the line join has a bevel applied to it. In Figure 6.1, the value of 4 bevels off the worst of the three joins while the value of 1 bevels all of the three joins.

    -- 27 --

    7. Text

    7.1 Rendering Text

    There are more properties associated with the text element than any other. Many are still to be fully implemented in the products currently on the market. Many are concerned with achieving good results when the text is non-European requiring a different writing direction from left-to-right and even bi-directional text (in Hebrew, for example, the writing direction is normally right-to-left but embedded European words are written left-to-right).

    The properties are a superset of the ones defined in CSS.

    7.2 Font Properties

    Figure 7.1 shows some of the properties that are primarily concerned with how individual characters are rendered.

    The font-family property defines the font to be used for the text. The font-size property defines the size of the characters using one of the SVG unit measures.

    The font-style property has the values normal, italic and oblique.

    The font-weight property defines the boldness of the rendering and has the same set of possible values as those used in CSS. Similarly, the text-decoration property has the same possible values as those used in CSS.

    Text is rendered in a similar way to paths and both the interior fill of the characters and the stroke to be used for the outline can be specified by the fill and stroke properties.

    font properties

    Figure 7.1: Font Properties

    -- 28 --

    7.3 Text Properties

    One of the most useful properties associated with the whole text string is the text-anchor property (Figure 7.2) which specifies where in the text string the text origin is located. This is particularly useful when trying to centre text, say, within a rectangle. In this case defining the origin at the middle position in the x-direction and defining the value as middle will achieve the desired result.

    Simple formulae can be rendered using the baseline-shift property. The example in Figure 7.2 requires the following:

    <text x="10" y="240" style="fill:blue" >x
    <tspan style="baseline-shift:super">super</tspan>
    +y
    <tspan style="baseline-shift:sub">sub</tspan>
    +1
    </text>

    The writing-mode property defines the direction that the text is drawn. The possible values are lr, tb, and rl.

    text properties

    Figure 7.2: Text Properties

    -- 29 --

    8. Animation

    8.1 Simple Animation

    SVG provides some quite exciting animation facilities that can brighten up your web pages and are useful in a variety of training and teaching applications. Four elements are provided that define simple animations over attributes and properties:

    • animate
    • set
    • animateTransform
    • animateColor

    Here is a very simple example to get started with:

    <rect x="20" y="10" width="120" height="40" >
    <animate attributeName="width" from="120" to="40" begin="0s" dur="8s" fill="freeze" />
    <animate attributeName="height" from="40" to="82" begin="6s" dur="7s" fill="freeze" />
    </rect>

    simple animation

    Figure 8.1: Simple Animation

    -- 30 --

    The animate element defines animation to be applied to any of the attributes of the rect element. In this example, two animations are performed on the element. The first starts the animation at the time the SVG is drawn (0s) and the width of the rectangle is changed from 120 to 40 over the next 8 seconds. Independently, the second animation waits until 6 seconds have elapsed and then increases the height of the rectangle from 40 to 82 over the next 7 seconds. At 8 seconds into the animation, the width stops increasing and stays at the final value (that is what the freeze value indicates). After 13 seconds the height stops increasing, and from then on there is a static rectangle displayed with height 81 and width 40. This is illustrated in Figure 8.1 where the rectangle is displayed at times 0 to 15 seconds.

    The animate element has a slightly different format when the aim is to animate a property defined as part of the style attribute. The element then has the form:

    <circle cx="50" cy="50" r="20" style="fill:red;opacity:1">
    <animate attributeType="CSS" attributeName="opacity" from="1" to="0" dur="4s" repeatCount="indefinite" end="15s fill="freeze""/>
    <set attributeType="CSS" attributeName="fill" to="blue" begin="8s" />
    <animate attributeName="r" from="20" to="46" dur="13s" />
    </circle>

    The attributeType is given the value CSS and the CSS name is defined by the attributeName attribute. For values that do not have continuous ranges, these can be changed by the set element. The results of this animation are shown in Figure 8.2.

    style animation

    Figure 8.2: Animating Style properties

    -- 31 --

    The animateTransform element animates the transformation to be applied to a graphical object. In the example below, the scaling, rotation and translation of the duck are animated. Note that only a single transformation can be animated per element so to achieve this compound effect the path element is enclosed within two grouping elements and one transformation animation is applied to each. The result is shown in Figure 8.3.

    <g>
    <g>
    <path d="M 20 100 c 40 48 120 -32 160 -6 c 0 0 5 4 10 -3 c 10 -103 50 -83 90 -42 c 0 0 20 12 30 7 c -2 12 -18 17 -40 17 c -55 -2 -40 25 -20 35 c 30 20 35 65 -30 71 c -50 4 -170 4 -200 -79 z">
    <animateTransform attributeName="transform" attributeType="XML" type="scale" from="0.4" to="0.3" begin="0s" dur="4s" fill="freeze" />
    </path>
    <animateTransform attributeName="transform" attributeType="XML" type="rotate" from="0" to="21" begin="4s" dur="7s" fill="freeze" />
    </g>
    <animateTransform attributeName="transform" attributeType="XML" type="translate" from="0,0" to="40,20" begin="11s" dur="4s" fill="freeze" />
    </g>

    transform animation

    Figure 8.3: Animating Transforms

    To animate a colour, the animateColor element is used. For example:

    <animateColor attributeType="CSS" attributeName="fill" from="aqua" to="crimson" begin="0s" dur="10s" fill="freeze"/>

    The to and from attributes can have the colour specified in any of the usual ways.

    -- 32 --

    8.2 Animation Control

    Objects that have been animated so far have had linear movement in terms of parameter changes over the duration of the animation. Objects start and stop abruptly. For the animation elements described so far it is possible to define an attribute calcMode that specifies how the animation proceeds over time. One of its possible values is linear which is the default. A more interesting value is spline. In this case, a values attribute defines a list of values and a spline function which defines the intermediate value to be used at a specific point in time. The spline function to be used is defined by the keySplines attribute. For example:

    <circle cx="10" cy="90" r="5" style="fill:black">
    <animate attributeName="cy" values="90;10" calcMode="spline" keySplines="1 0 0 1" dur="10s"/>
    <animate attributeName="cx" values="10;140" calcMode="spline" keySplines="0 .75 .25 1" dur="10s"/>
    <animate attributeName="cy" values="10;90" calcMode="spline" keySplines="1 0 0 1" begin="10s" dur="6s"/>
    <animate attributeName="cx" values="140;10" calcMode="spline" keySplines="0 .75 .25 1" begin="10s" dur="6s"/>
    </circle>

    The first animate element animates the cy value from 90 to 10 over 10 seconds but with the intermediate positions defined by a cubic bezier which goes from (0,0) to (1,1) with control points (1,0) and (0,1). The four coordinates of the two control points are the four values defined by the keySplines attribute. The X-axis defines the fraction of the duration passed while the Y-axis gives the fraction of the distance travelled.

    In Figure 8.4, the shape of the change for various values of keySplines is shown. The top left shows that if the first control point (in grey) coincides with the start point and the second control point in green coincides with the second control point then the result is a linear change.

    In the example, the (0 .75 .25 1) value defines a curve where there rapid change earlier on followed by very little change near the end. The value (1 0 0 1) has little change early and late but very rapid change in the middle period.

    spline control

    Figure 8.4: Spline Control

    -- 33 --

    The animation of the circle defined above is shown in Figure 8.5 with the last image showing all the intermediate positions of the animated circle. The set for the first 10 seconds are in blue and the remainder in green.

    animation control

    Figure 8.5: Animation Control

    The data associated with a path element can also be animated although there is a constraint that the various path segments making up the path must be the same in structure in both the start and finish positions. Effectively each individual value is interpolated between the start and end value. For example:

    <path>
    <animate attributeName="d" from="M 20 100 c 40 48 120 -32 160 -6 c 0 0 5 4 10 -3 c 10 -103 50 -83 90 -42 c 0 0 20 12 30 7 c -2 12 -18 17 -40 17 c -55 -2 -40 25 -20 35 c 30 20 35 65 -30 71 c -50 4 -170 4 -200 -79"
    to="M 80 100 c 40 48 120 -2 160 -36 c 0 0 5 -11 10 -18 c 10 -73 50 -23 90 -12 c 0 0 20 -48 30 22 c -2 12 -18 47 -40 17 c 5 -2 20 -5 -20 35 c 30 20 35 95 -30 86 c -80 -116 -260 94 -200 -94"
    fill="freeze" dur="1s"/>
    </path>

    -- 34 --

    The overall result is shown in Figure 8.6.

    animation path data

    Figure 8.6: Animate path data

    8.3 Animation along a Path

    An object can be animated so that it proceeds along a specified path using the animateMotion element. For example:

    <path d="M0 0 v -2.5 h10 v-5 l5 7.5 l-5 7.5 v-5 h-10 v-2.5" style="fill:red">
    <animateMotion dur="6s" repeatCount="indefinite" path="M 100 150 c 0 -40 120 -80 120 -40 c 0 40 120 80 120 40 c 0 -60 -120 -100 -120 -40 c 0 60 -120 100 -120 40" rotate="auto" />
    </path>

    -- 35 --

    The object consists of an arrow and the animateMotion element animates along a figure of eight path defined by the cubic beziers and starting on the left side. The rotate attribute defines the orientation of the arrow as it proceeds along the path. The value auto keeps the orientation of the arrow so that it always points along the path. A value specified as a number indicates that the arrow should stay at that constant rotation from its initial position irrespective of where it is on the curve. The value auto-reverse positions the arrow so that it always points away from the direction of motion. Figure 8.7 shows four examples of the rotate attribute with the positions of the arrow as the animation takes place in each case. The latest position is opaque and the earlier positions are displayed with decreasing opacity.

    animation path data

    Figure 8.7: Animate along a path

    -- 36 --

    9. Linking and Templates

    9.1 Linking

    Linking in SVG is much the same as in HTML. SVG has an a element that indicates the hyperlink and defines where the link goes. For example:

    <a xlink:href="http://www.w3.org">
    <rect width="200" height="40" /> <text x=100" y="30" style="text-anchor:middle">My button</text>
    </a>

    This example consists of a rectangle with the word My button in the middle. Clicking on any part of the rectangle causes the browser to link to the W3C home page. Note that the URL is defined by xlink:href rather than href. This is because the aim is to use all the functionality of XLink when it is finalised. At the moment this acts just the same as the href attribute in HTML. The user should be careful to enclose both the rectangle and the text within the a element. Otherwise, clicking on the part of the rectangle where the text is would not cause the link to take place. The text appears later than the rectangle and so sits on top of the rectangle.

    9.2 Symbols and their Use

    Many drawings consist of the same object appearing a number of times in different places with possible minor variations. An example would be symbols on a map. SVG provides a rather simple minded symbol facility that is useful on occasions. However, by providing no parameterisation of the symbol, the times it is useful are limited.

    A symbol can contain any of the usual drawing elements. For example:

    <symbol id="duck">
    <path d="M 10 90
    c 40 48 120 -32 160 -6
    c 0 0 5 4 10 -3 c 10 -103 50 -83 90 -42
    c 0 0 20 12 30 7 c -2 12 -18 17 -40 17
    c -55 -2 -40 25 -20 35 c 30 20 35 65 -30 71
    c -50 4 -170 4 -200 -79 z"/>
    <text x="150" y="120" style="text-anchor:middle">The Duck</text>
    </symbol>

    The symbol consists of the path defining the duck and the text The Duck positioned in its centre. An instance of the symbol is created by the use element as follows:

    <use x="0" y="0" xlink:href="#duck" style="stroke:black;stroke-width:2;fill:none;font-size:48" />

    -- 37 --

    The use element is effectively replaced by a g element with any attributes associated with the use element being transfered to the g element except that the origin specified by the attributes x and y become a transform attribute appended to the end of any transformations defined on the g element. This is a rather bizarre way of doing it and requires some careful thought before understanding what the result is likely to be. Figure 9.1 shows various examples of the use element:

    <use x="0" y="0" xlink:href="#duck" style="stroke:black;stroke-width:2;fill:none;font-size:48" />
    <use x="300" y="0" xlink:href="#duck" style="stroke:black;fill:red;font-size:40;font-family:Verdana" />
    <use x="0" y="400" xlink:href="#duck" transform="scale(0.5)" style="stroke:none;fill:red;font-size:64" />
    <use x="0" y="0" xlink:href="#duck" transform="translate(0,300) scale(0.5)" style="stroke:white;stroke-width:3;fill:blue;font-size:40" />
    <use x="300" y="200" xlink:href="#duck" style="stroke:black;fill:none;font-size:16;writing-mode:tb;" />

    The first use is quite straightforward. The duck and associated text are drawn in outline (top left) and the font size is specified by the font-size property to be 40. The second use in the top right sets the fill property to be red and changes the font to Verdana. Notice that if the text is filled so is the path. It would have been better if the two could have been defined separately either by having separate fill properties for text and path or being able to parameterise the symbol.

    The third use illustrates the problem as no outline is drawn and it is only by making the text overflow the duck that it can be seen at all. This small duck also illustrates the problem with the way the use is executed. The transform to be applied is changed (by the x, y positioning attributes) to:

    transform="scale(0.5) translate(0,400)"

    Multiple transforms are applied right to left. In this case this results in the object being scaled but the translate is also scaled. So the translation applied is only (0,200) which is why the red duck appears where it does.

    In the fourth use, the x and y values are set to zero resulting in no additional transformation being generated. The scaling is done first followed by the translation in this case. A good rule is therefore if you are going to transform the symbol, do all the transformation using the transform property.

    The final example shows how the writing direction can be changed.

    -- 38 --

    symbols

    Figure 9.1: Symbols and their Use

    9.3 Images

    Sometimes it is useful to include bitmap images in an SVG document. These can be PNG, GIF and JPG images and are included in much the same way that images are included in an HTML document:

    <image x="20" y="40" width="100" height="200" xlink:href="mypicture.gif">

    The image is positioned with the top left corner at the position specified and fitted into the width and height given.

    -- 39 --

    9.4 Masking

    SVG also provides a facility called masking. The mask object effectively defines the transparency value to be applied to the drawing at each position defined by the mask. For example:

    <linearGradient id="Gradient" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="500" y2="0">
    <stop offset="0" style="stop-color:white; stop-opacity:0"/>
    <stop offset="1" style="stop-color:white; stop-opacity:1"/>
    </linearGradient>

    <rect x="0" y="0" width="500" height="60" style="fill:#FF8080"/>

    <mask maskContentUnits="userSpaceOnUse" id="Mask">
    <rect x="0" y="0" width="500" height="60" style="fill:url(#Gradient)" />
    </mask>
    <text x="250" y="50" style="font-family:Verdana; font-size:60; text-anchor:middle;fill:blue; mask:url(#Mask)">
    MASKED TEXT
    </text>
    <text x="250" y="50" style="font-family:Verdana; font-size:60; text-anchor:middle;fill:none; stroke:black; stroke-width:2">
    MASKED TEXT
    </text>

    First a pink rectangle is drawn and then the text is drawn twice. The first one fills the text in blue but the transparency value of the text comes from the mask which is a gradient that is fully transparent on the left and fully opaque on the right. The second draws the black outline.

    Figure 9.2 shows the masked text at the top followed by a blue rectangle masked in a similar way and finally the duck masked by a circle with transparency varying from opaque on the right to transparent on the left.

    symbols

    Figure 9.2: Masking

    -- 40 --

    10. Interaction

    10.1 Interaction and the DOM

    SVG provides support for interacting with an SVG document using the facilities in the W3C Document Object Model 2.0 (DOM) Recommendation. The DOM provides a standard way of accessing the attributes and properties defined in an SVG document and changing them via a scripting language. For example:

    <svg viewbox= "0 0 600 400" >
    <script type="text/ecmascript"><![CDATA[
    function changerect(evt)
    {
    var svgobj=evt.target;
    svgstyle = svgobj.getStyle();
    svgstyle.setProperty ('opacity', 0.3, '');
    svgobj.setAttribute ('x', 300);
    }
    ]]>
    </script>
    <rect onclick="changerect(evt)" style="fill:blue;opacity:1" x="10" y="30" width="100" height="100" />
    </svg>

    This defines a diagram consisting of a single opaque blue rectangle close to the left hand edge. When the mouse or pointing device is clicked over it, the rectangle is repositioned further to the right and becomes semi-transparent.

    As scripting languages vary in their capabilities and browsers vary in their support of them, the user may need some trial and error to get started. A general point is that the SVG script element behaves in much the same way as the one in HTML. In consequence, following the style used for HTML scripting will usually work for SVG as well.

    In the example, the onclick attribute calls the script function changerect when the mouse click occurs. The variable evt passed as parameter to the changerect function enables the object over which the mouse was clicked to be identified. The property target of evt gives a reference to the object clicked. The variable svgobj is set to the object that was clicked. The ECMAScript method getStyle gives a reference to the object's style attribute, setProperty sets the value of a style property. The method setAttribute sets an attribute value.

    The third parameter to setProperty

    Some of the events that can be handled by SVG are:

    • onclick
    • onactivate
    • onmousedown
    • onmouseover
    • onmousemove
    • onmouseout
    • onload

    -- 41 --

    The event onactivate is more general than onclick and will work with devices other than mouse-like devices. The onload event gives a general method of invoking a script when an SVG document is loaded. For example:

    <svg viewbox= "0 0 600 400" onload="changerect(evt)">
    <script type="text/ecmascript"><![CDATA[
    function changerect(evt)
    {
    var svgdoc = evt.getCurrentNode().getOwnerDocument();
    svgobj = svgdoc.getElementByID ('MyRect')
    svgstyle = svgobj.getStyle();
    svgstyle.setProperty ('opacity', 0.3, '');
    svgobj.setAttribute ('x', 300);
    }
    ]]>
    </script>
    <rect id="MyRect" style="fill:blue;opacity:1" x="10" y="30" width="100" height="100" />
    </svg>

    In this example, the variable svgdoc is set to point to the SVG document as a whole and svgobj is set to the rect object with id equal to MyRect. In this case, the rectangle will appear semi-transparent and on the right as soon as the SVG document is loaded.

    It can be seen from these examples that the starting point for any interaction with an SVG document is obtaining a reference to the object tree (at an appropriate node) that represents the document. There are several ways to do this and different browsers may support different approaches. In designing an interactive SVG application, it is wise to start by thinking carefully about where modification will be required, and design the SVG document to facilitate this (for example, by including id attributes on appropriate elements).

    10.2 Interaction Methods

    The most useful methods for modifying an SVG document are:

    • getElementById
    • getStyle
    • setProperty
    • setAttribute
    • getAttribute
    • cloneNode

    -- 42 --

    To create new elements, a useful method is cloneNode. For example:

    <svg viewbox= "0 0 600 400" >
    <script type="text/ecmascript"><![CDATA[
    function addrect(evt)
    { var svgobj=evt.target;
    var svgdoc = svgobj.getOwnerDocument();
    var newnode = svgobj.cloneNode(false);
    svgstyle = newnode.getStyle();
    var colors = new Array('red', 'blue', 'yellow', 'cyan', 'green', 'lime', 'magenta', 'brown', 'azure', 'burlywood', 'blueviolet', 'crimson');
    var x = 10+480*Math.random();
    var y = 10+330*Math.random();
    var width = 10+100*Math.random();
    var height = 10+50*Math.random();
    var fill = Math.floor(colors.length*Math.random());
    if (fill == colors.length) fill = colors.length-1;
    fill = colors[fill];
    svgstyle.setProperty ('opacity', 0.3+0.7*Math.random(), '');
    svgstyle.setProperty ('fill', fill, '');
    newnode.setAttribute ('x', x);
    newnode.setAttribute ('y', y);
    newnode.setAttribute ('width', width);
    newnode.setAttribute ('height', height);
    var contents = svgdoc.getElementById ('contents');
    newnode = contents.appendChild (newnode);
    } ]]></script>
    <rect x="1" y="1" style="fill:#bbffbb" width="598" height="398"/>
    <g id="contents">
    <rect onclick="addrect(evt)" style="fill:blue;opacity:1" x="250" y="100" width="20" height="20" />
    </g>
    </svg>

    Hitting the single blue square rectangle in the middle of the diagram causes the function addrect to be invoked. This sets svgobj to point at the rectangle and svgdoc to point at the SVG document as a whole. The variable newnode is a new rectangle object (initially a copy of the element hit) that has its fill colour, position, size and opacity defined by resetting the attrributes and properties. The enclosing group with id set to contents has this new element appended to it as a new child. So after the first click on the blue rectangle the diagram will consist of two rectangles where the second has its position, size and properties randomly defined. After many clicks, the diagram might be as shown in Figure 10.1. This example illustrates a general style, namely creating new elements within an SVG document and then incorporating them into the SVG structure at the appropriate places.

    -- 43 --

    Cloning Rectangles

    Figure 10.1: Cloning Rectangles

    -- 44 --

    11. Filtering

    11.1 Introduction

    Graphics on the Web is often used for artwork (logos, presentations, advertisments) where there is a need for adding effects to the graphics produced by SVG. SVG therefore allows a post-processing operation that provides some image processing effects to the SVG graphic before it is rendered on the display device. Fig 11.1 shows the basic process. Instead of the SVG graphic being sent straight to the display, if filter operations are defined, the graphical information is composed onto a canvas and the filters are applied to the canvas and the resulting graphic is sent to the display device.

    Normally, a single operation is unable to create the desired effect so SVG provides 15 basic filter primitives that can be linked together in a network to create the desired effect.

    Cloning Rectangles

    Figure 11.1: Filtering

    Figure 11.2 shows a typical filter network. Various aspects of the image can be manipulated separately. In this example the source alpha transparency value is input to a filter that first blurs and then displaces the image to create the effect of a drop down shadow. The blurred alpha image is also had lighting applied to it and this is eventually composited with the original image to give the effect of a polished brown object with yellow lighting. As you can see, the production of a filter network is not completely intuitive. Most SVG drawing packages provide a set of standard filters for widely used effects. The result of the filter network at each stage is shown in Figure 11.3.

    The code for that filter is shown below. Each filter has in and out attributes that create the network. The individual filters have attributes to give variations on the general effect.

    <filter id="Full">
    <feGaussianBlur in="SourceAlpha" stdDeviation="4" result="blur"/>
    <feOffset in="blur" dx="6" dy="6" result="offsetBlur"/>
    <feSpecularLighting in="blur" surfaceScale="8" specularConstant="1.5" specularExponent="10" result="specOut">
      <fePointLight x="-5000" y="-10000" z="10000"/>
    </feSpecularLighting><feComposite in="specOut"in2="SourceAlpha" operator="in" result="specOut2"/>
    <feComposite in="SourceGraphic"in2="specOut2"operator="arithmetic" k1="0" k2="1" k3="1" k4="0" result="litPaint"/>
    <feMerge>
      <feMergeNode in="offsetBlur"/>
      <feMergeNode in="litPaint"/>
    </feMerge>
    </filter>
    
    <use xlink:href="#duck" style="filter:url(#Full)"/>
    

    -- 45 --

    Cloning Rectangles

    Figure 11.2: Filter Network

    Cloning Rectangles

    Figure 11.3: Filter Network applied to the Duck

    An overview of the filters available are as follows:

    • Blending, compositing, merging: feBlend, feComposite, feMerge
      • pixel-wise combination of two images
    • Colour manipulation: feComponentTransfer, feColorMatrix
      • brightness, contrast adjustment, colour thresholding
      • direct colour matrix manipulation
    • Convolution (blurring, sharpening, etc): feConvolveMatrix
    • Diffuse and specular lighting: feDistantLight, feSpecularLighting
      • separate elements to control light source elements and properties:
      • distant light, point light, spot light
    • Displacement map: feDisplacementMap
      • displace pixels in one image under the control of another
    • Offset: feOffset
    • Gaussian blur: feGaussianBlur
    • Fattening/thinning (ie, dilation or erosion): feMorphology
    • Tiling: feTile, feFlood
    • Generation of artifical textures (turbulence functions): feTurbulence

    -- i --

    A. SVG Colours

    Colour NameRGB ValueColour NameRGB Value
    aliceblue(240, 248, 255) darkslategrey( 47, 79, 79)
    antiquewhite(250, 235, 215) darkturquoise( 0, 206, 209)
    aqua( 0, 255, 255) darkviolet(148, 0, 211)
    aquamarine(127, 255, 212) deeppink(255, 20, 147)
    azure(240, 255, 255) deepskyblue( 0, 191, 255)
    beige(245, 245, 220) dimgray(105, 105, 105)
    bisque(255, 228, 196) dimgrey(105, 105, 105)
    black( 0, 0, 0) dodgerblue( 30, 144, 255)
    blanchedalmond(255, 235, 205) firebrick(178, 34, 34)
    blue( 0, 0, 255) floralwhite(255, 250, 240)
    blueviolet(138, 43, 226) forestgreen( 34, 139, 34)
    brown(165, 42, 42) fuchsia(255, 0, 255)
    burlywood(222, 184, 135) gainsboro(220, 220, 220)
    cadetblue( 95, 158, 160) ghostwhite(248, 248, 255)
    chartreuse(127, 255, 0) gold(255, 215, 0)
    chocolate(210, 105, 30) goldenrod(218, 165, 32)
    coral(255, 127, 80) gray(128, 128, 128)
    cornflowerblue(100, 149, 237) grey(128, 128, 128)
    cornsilk(255, 248, 220) green( 0, 128, 0)
    crimson(220, 20, 60) greenyellow(173, 255, 47)
    cyan( 0, 255, 255) honeydew(240, 255, 240)
    darkblue( 0, 0, 139) hotpink(255, 105, 180)
    darkcyan( 0, 139, 139) indianred(205, 92, 92)
    darkgoldenrod(184, 134, 11) indigo( 75, 0, 130)
    darkgray(169, 169, 169) ivory(255, 255, 240)
    darkgreen( 0, 100, 0) khaki(240, 230, 140)
    darkgrey(169, 169, 169) lavender(230, 230, 250)
    darkkhaki(189, 183, 107) lavenderblush(255, 240, 245)
    darkmagenta(139, 0, 139) lawngreen(124, 252, 0)
    darkolivegreen( 85, 107, 47) lemonchiffon(255, 250, 205)
    darkorange(255, 140, 0) lightblue(173, 216, 230)
    darkorchid(153, 50, 204) lightcoral(240, 128, 128)
    darkred(139, 0, 0) lightcyan(224, 255, 255)
    darksalmon(233, 150, 122) lightgoldenrodyellow(250, 250, 210)
    darkseagreen(143, 188, 143) lightgray(211, 211, 211)
    darkslateblue( 72, 61, 139) lightgreen(144, 238, 144)
    darkslategray( 47, 79, 79) lightgrey(211, 211, 211)

    -- ii --

    Colour NameRGB ValueColour NameRGB Value
    lightpink(255, 182, 193) paleturquoise(175, 238, 238)
    lightsalmon(255, 160, 122) palevioletred(219, 112, 147)
    lightseagreen( 32, 178, 170) papayawhip(255, 239, 213)
    lightskyblue(135, 206, 250) peachpuff(255, 218, 185)
    lightslategray(119, 136, 153) peru(205, 133, 63)
    lightslategrey(119, 136, 153) pink(255, 192, 203)
    lightsteelblue(176, 196, 222) plum(221, 160, 221)
    lightyellow(255, 255, 224) powderblue(176, 224, 230)
    lime( 0, 255, 0) purple(128, 0, 128)
    limegreen( 50, 205, 50) red(255, 0, 0)
    linen(250, 240, 230) rosybrown(188, 143, 143)
    magenta(255, 0, 255) royalblue( 65, 105, 225)
    maroon(128, 0, 0) saddlebrown(139, 69, 19)
    mediumaquamarine(102, 205, 170) salmon(250, 128, 114)
    mediumblue( 0, 0, 205) sandybrown(244, 164, 96)
    mediumorchid(186, 85, 211) seagreen( 46, 139, 87)
    mediumpurple(147, 112, 219) seashell(255, 245, 238)
    mediumseagreen( 60, 179, 113) sienna(160, 82, 45)
    mediumslateblue(123, 104, 238) silver(192, 192, 192)
    mediumspringgreen( 0, 250, 154) skyblue(135, 206, 235)
    mediumturquoise( 72, 209, 204) slateblue(106, 90, 205)
    mediumvioletred(199, 21, 133) slategray(112, 128, 144)
    midnightblue( 25, 25, 112) slategrey(112, 128, 144)
    mintcream(245, 255, 250) snow(255, 250, 250)
    mistyrose(255, 228, 225) springgreen( 0, 255, 127)
    moccasin(255, 228, 181) steelblue( 70, 130, 180)
    navajowhite(255, 222, 173) tan(210, 180, 140)
    navy( 0, 0, 128) teal( 0, 128, 128)
    oldlace(253, 245, 230) thistle(216, 191, 216)
    olive(128, 128, 0) tomato(255, 99, 71)
    olivedrab(107, 142, 35) turquoise( 64, 224, 208)
    orange(255, 165, 0) violet(238, 130, 238)
    orangered(255, 69, 0) wheat(245, 222, 179)
    orchid(218, 112, 214) white(255, 255, 255)
    palegoldenrod(238, 232, 170) whitesmoke(245, 245, 245)
    palegreen(152, 251, 152) yellow(255, 255, 0)
      yellowgreen (154, 205, 50)

    -- iii --

    B. SVG Elements and their Attributes

    B.1 Attribute Value Types

    The types of the attribute values in the following element tables are either listed as a set of possible alternatives or the type of the value. The default value is in maroon.

    TypeValue
    align Possible values are:
    none xMinYMin xMidYMin xMaxYMin xMinYMid xMidYMid xMaxYMid xMinYMax xMidYMax xMaxYMax
    bzlist A list of four fraction values between 0 and 1, each set of four (x1, y1, x2, y2) defines a pair of cubic Bezier control points for one interval.
    clock Clock value. Some examples are:
    3s 4min 2.5h 100ms 6:45:33.2 45:33.2. If no units are specified, seconds are assumed.
    color A CSS colour value (for example, red, #F00, #FF0000, rgb(255,0,0) ).
    colorlist A list of colour values
    coord Coordinate position in the current coordinate system. It will be transformed.
    coordfr Value is either a coordinate (useSpaceOnUse) or a fraction of the bounding box(objectBoundingBox) of the object to which the element is applied.
    coordlist A list of coordinate positions possibly only one.
    degree A rotation value in the clock-wise direction in degrees.
    deglist A list of rotation values in the clock-wise direction in degrees.
    evencoordlist A list of coordinate pairs.
    fr A fraction between 0 and 1.
    frlist A list of fraction values between 0 and 1.
    idref Reference to an id attribute such as xyz.begin in a time definition where xyz is an id of another element.
    legal Legal values for the attribute specified.
    legallist List of legal values for the attribute specified.
    length Length in the current coordinate system. It will be transformed.
    meetOrSlice Possible values are: meet and slice.
    mediatype media type as in RFC2045.
    name Any legal identifier as in CSS.
    num Any number, does not have a metric.
    percent A per centage value between 0% and 100%.
    text Any text string.
    time Some possible values are:
    +[clock] -[clock]
    [idref].begin + [clock]
    [idref].begin - [clock]
    [idref].end + [clock]
    [idref].end - [clock]
    timelist List of [time].
    transformlist List of transformations (for example: scale(2) translate(100,100)).
    urlA legal URL.

    -- iv --

    B.2 SVG Elements Described in this Document

    The table below gives a list of the elements in SVG described in this document. For each element, both the attributes that have been described and those omitted are listed. The style attributes are not listed here but have a separate table, see Section B.4. The attributes in bold are the main or unique ones for the element. The complete set of xlink attributes are allowed for simple links. For attributes that can have a set of values, the default value is shown in red and bold

    ElementAttributesComment
    a xmlns:xlink target
    xlink:href etc
    The a element acts like a g element so most of those attributes are also allowed.
    animate attributeName=[legal] attributeType=[legal]
    begin=[timelist] end=[timelist] dur=[[clock] | indefinite]
    min=[clock] max=[clock]
    restart=[always | never | whenNotActive]
    repeatCount=[ [clock] | indefinite]
    repeatDur=[ [clock] | indefinite]
    fill=[remove | freeze ]
    calcMode=[linear | discrete | paced | spline]
    keyTimes=[frlist] keySplines=[bzlist]
    from=[legal] to=[legal] by=[legal]
    additive=[replace | sum]
    accumulate=[none | sum]
    onbegin onend onrepeat
    keySplines list is one less than the keyTimes list.
    animateColor begin=[timelist] end=[timelist]
    dur=[[clock] | indefinite]
    repeatCount=[ [clock] | indefinite]
    repeatDur=[ [clock] | indefinite]
    fill=[freeze | remove ]
    from=[legal] to=[legal] by=[legal]
    values=[colorlist]
     
    animateMotion begin=[timelist] end=[timelist] dur=[[clock] | indefinite]
    min=[clock] max=[clock]
    restart=[always | never | whenNotActive]
    repeatCount=[ [clock] | indefinite]
    repeatDur=[ [clock] | indefinite]
    calcMode=[linear | discrete | paced | spline]
    keyTimes=[frlist] keySplines=[bzlist]
    aditive=[replace | sum]
    from=[[coord],[coord]] to=[[coord],[coord]] by=[[coord],[coord]]
    keyPoints=[frlist] path=[pathdata]
    rotate=[[degree] | auto | auto-reverse]

    values=[coordlist]
    keySplines list is one less than the keyTimes list.
    animateTransform begin=[timelist] end=[timelist] dur=[[clock] | indefinite]
    min=[clock] max=[clock]
    restart=[always | never | whenNotActive]
    repeatCount=[ [clock] | indefinite]
    repeatDur=[ [clock] | indefinite]
    calcMode=[linear | discrete | paced | spline]
    keyTimes=[frlist] keySplines=[bzlist]
    additive=[replace | sum]
    from=[legal] to=[legal] by=[legal]
    type=[translate | scale | rotate | skewX | skewY]
    values=[legallist]
    keySplines list is one less than the keyTimes list.

    -- v --

    ElementAttributesComment
    circle cx=[coord] cy=[coord] r=[length] Draws circle with centre and radius specified. r="0" stops rendering.
    clipPath clipPathUnits=[objectBoundingBox | userSpaceOnUse]  
    defs   Encloses elements not to be displayed such as style sheets and symbol definitions. It can have all the attributes of a g element.
    desc xmlns Description of the drawing. May have class and style attributes. Could contain XML fragment.
    ellipse cx=[coord] cy=[coord] rx=[length] ry=[length] Draws ellipse defined by centre and two axes. Either rx="0" or ry="0" stops the rendering
    g All the styling attributes plus
    id
    requiredFeatures requiredExtensions systemLanguage
    xml:lang xml:space externalResourcesRequired
    class style enable-background
    flood-color flood-opacity
    clip overflow transform
    onfocusin etc
    The g element can take almost any attribute that an element inside it can have.
    image preserveAspectRatio=[align] [meetOrSlice]
    x=[coord] y=[coord] width=[length] height=[length]
    xlink:href=[url]
     
    line x1=[coord] y1=[coord] x2=[coord] y2=[coord] Defines line between two points. Default for all four values is 0
    linearGradient x1=[coordfr] y1=[coordfr] x2=[coordfr] y2=[coordfr]
    gradientTransform=[transformlist]
    gradientUnits=[objectBoundingBox | userSpaceOnUse]
    spreadMethod=[pad | reflect | repeat]
    xlink:href=[url]
    Defines a gradient to be applied between (x1,y1) and (x2,y2). If object is larger than this line, pad continues the end values of the gradient outwards, reflect reflects the gradient and repeat repeats it. The linked url can be another gradient whose values are inherited by this one.
    mask height=[length] width=[length]
    maskContentUnits=[objectBoundingBox | userSpaceOnUse]
    maskUnits=[objectBoundingBox | userSpaceOnUse]
    x=[coord] y=[coord]
     

    -- vi --

    ElementAttributesComment
    path d=[pathdata] pathLength=[length] Defines a path where author gives estimate of pathLength. Values dependent on path length are scaled up to the actual length, for example offset of text on a path.
    polygon points=[evencoordlist] Equivalent to a path that does moveto to first point and absolute lineto to the other points in sequence finishing with a closepath command.
    polyline points=[evencoordlist] Equivalent to a path that does moveto to first point and absolute lineto to the other points in sequence.
    radialGradient cx=[coordfr] cy=[coordfr]
    fx=[coordfr] fy=[coordfr]

    r= gradientTransform=[transformlist]
    gradientUnits=[objectBoundingBox | userSpaceOnUse]
    spreadMethod=[pad | reflect | repeat]
     
    rect x=[coord] y=[coord]
    width=[length] height=[length]
    rx=[length] ry=[length]
    x and y default to 0. rx,ry define the radii that round the corners of the rectangle.
    script type=[mediatype]  
    set begin=[timelist] end=[timelist]
    dur=[[clock] | indefinite]
    min=[clock] max=[clock]
    restart=[always | never | whenNotActive]
    repeatCount=[ [clock] | indefinite]
    repeatDur=[ [clock] | indefinite]
    to=[legal]
     
    stop offset=[[fr] | [percent]]
    stop-color=[color] stop-opacity=[fr]
     
    style media=[comma separated list of media descriptors] title=[text] type=[mediatype] Usual to have the style sheet at the top of the document and surrounded by a defs element.
    svg contentScriptType="text/ecamscript" contentStyleType="text/css"
    x=[coord] y=[coord]
    height=[length] width=[length]
    preserveAspectRatio=[align] [meetOrSlice]
    xmlns=[resource]
    zoomAndPan=[magnify | disable | zoom]
    overflow=[visible | hidden | scroll | auto | inherit]
    The default media type are given as examples for contentScriptType and contentStyleType.

    -- vii --

    ElementAttributesComment
    switch requireFeatures=[org.w3c.svg.static | org.w3c.svg.dynamic | org.w3c.dom.svg | org.w3c.svg.lang | org.w3c.svg.animation etc]
    systemLanguage=[comma separated list of languages such as en]
     
    symbol All the presentation attributes
    preserveAspectRatio=[align] [meetOrSlice]
    viewBox=[coord] [coord] [length] [length]
    Symbol is a container element for a set of graphics elements including use elements.
    text dx=[lengthlist] dy=[lengthlist]
    x=[coordlist] y=[coordlist]
    lengthAdjust=[spacing | spacingAndGlyphs]
    rotate=[degree] textLength=[length]
    transform=[transformlist]
    Draws text with origin of text string or origin of individual characters defined by (x,y) offset by (dx,dy). Additional rotation can be specified for the text string or individual characters. The expected length of the text can be defined. If actual length is different, lengthAdjust decides whether it gets padded by just varying the spacing.
    textPath lengthAdjust=[spacing | spacingAndGlyphs]
    method=[align | stretch] spacing=[auto | exact]
    startOffset=[length] textLength=[length]
     
    title Normally none Title for document or element. Wise to only have one per element or document as browser may only look for first.
    tref dx=[lengthlist] dy=[lengthlist]
    x=[coordlist] y=[coordlist]
    lengthAdjust=[spacing | spacingAndGlyphs]
    rotate=[deglist] textLength=[length]
    xlink:href=[url]
    Similar to tspan but text to be drawn is pointed at by the url rather than enclosed by the element as in tspan.
    tspan dx=[lengthlist] dy=[lengthlist]
    x=[coordlist] y=[coordlist]
    lengthAdjust=[spacing | spacingAndGlyphs]
    rotate=[deglist] textLength=[length]
    Draws a substring within a text element with origin of substring or origin of individual characters defined by (x,y) offset by (dx,dy). Additional rotation can be specified and the expected length of the substring. If actual length is different, lengthAdjust decides whether it gets padded by just varying the spacing.
    use All the presentation attributes
    height=[length] width=[length] x=[coord] y=[coord]
    xlink:href=[url]
    The use element can point either to a symbol, SVG document or a group. The use is effectively replaced by a group.

    -- viii --

    B.3 SVG Global Attributes

    The table below gives a list of the attributes in SVG that can be used by most drawing elements etc.

    AttributePossible ValuesComment
    id=[name] The name must be unique in the document.
    class=[name] The name is used to style sub classes of a set of drawing elements in their own way.
    style  Style attribute as in CSS. List of styling declarations separated by semicolons.

    B.4 SVG Style Properties and Attributes

    The table below gives a list of the style properties in SVG that can also be used as style attributes.

    AttributePossible ValuesComment
    alignment-baseline=[auto | baseline | before-edge | text-before-edge | middle | after-edge | text-after-edge | ideographic | alphabetic | hanging | mathematical | inherit]  
    baseline-shift=[baseline | sub | super | [percent] | [length] | inherit]  
    clip=[[shape] | auto | inherit]  
    clip-path=[[url] | none | inherit] References the clipPath element that defines the clipping.
    clip-rule=[nonzero | evenodd | inherit] Same as for fill-rule.
    color=[ [color] | inherit] CSS colour, better to use fill and stroke properties unless you need a common style across the SVG document and the page in which it is embedded.
    color-interpolation   
    color-rendering=[auto | optimizeSpeed | optimizeQuality | inherit]  
    direction=[ltr | rtl | inherit] Defines the base writing direction of the text.
    dominant-baseline=[auto | use-script | no-change | reset-size | ideographic | alphabetic | hanging | mathematical | inherit]  
    fill=[ none | [color] | [url] ] The url points to a patten or gradient definition.
    fill-opacity=[fr] Initial value is 1.
    fill-rule=[nonzero | evenodd | inherit]  
    font-family=[list of generic or font names as in CSS] See CSS.
    font-size=[ [length] | larger | smaller | [percent] | inherit] See CSS.

    -- ix --

    AttributePossible ValuesComment
    font-size-adjust=[ [num] | none | inherit] Adjusts the font size to retain legibility. The number defines the required aspect ratio (for example, 0.58 for Verdana). If another font is used instead (for example, Times New Roman with an aspect ratio of 0.46, the font is scaled up in size by 0.58/0.46.
    font-stretch=[normal |wider | narrower | ultra-condensed | extra-condensed | condensed | semi-condensed | semi-expanded | expanded | extra-expanded | ultra-expanded | inherit]  
    font-style=[normal | italic | oblique | inherit]  
    font-variant=[normal | small-caps | inherit]  
    font-weight=[normal | bold | bolder | lighter | 100 | 200 ! 300 | 400 | 500 | 600 | 700 | 800 | 900 | inherit]  
    glyph-orientaion-vertical=[auto | [degree] | inherit] Top-down Latin text will be orientated 90 degrees unless this is set to 0.
    glyph-orientation-horizontal=[ [degree] | inherit] Default value is 0. Allowed values are 0, 90, 180, and 270.
    kerning=[auto | [length] | inherit] kerning length is added to the inter-character spacing.
    letter-spacing=[normal | [length] | inherit]  
    mask=[[url] | none | inherit] Defines the mask element to be used for masking.
    onclick, onload etcScript function call  
    opacity=[ [fr] | inherit ] Initial value is 1.
    shape-rendering=[auto | optimizeSpeed | crispEdges | geometricPrecision | inherit] A hint as to how to render the SVG document.
    stroke=[ none | [color] | [url] ] The url points to a patten or gradient definition.
    stroke-dasharrary=[ [length],[length],[length],[length], ...] A list of lengths that should be even giving the dash and space lengths in order. If an odd number is specified, the list is repeated to make it even.
    stroke-dashoffset=[ [length] | none] Initial value is 0.
    stroke-linecap= [butt | round | square | inherit] Defined for the end of paths and lines.

    -- x --

    AttributePossible ValuesComment
    stroke-linejoin= [miter | round | bevel | inherit] Specifies the shape to be used at the corners of paths and polylines.
    stroke-miterlimit=[ [num] | inherit] Initial value is 4. Limits the ratio of the miter length to the width of the lines joined by a miter.
    stroke-opacity=[fr] Initial value is 1.
    stroke-width=[ [length] | inherit] Initial value is 1.
    text-anchor=[start | middle | end | inherit] Starting position of the text string.
    text-decoration=[none | underline | overline | line-through | blink | inherit]See CSS.
    text-rendering=[auto | optimizeSpeed | optimizeLegibility | geometricPrecision | inherit] Allows renderer to make decisions on whether to anti-alias or use font hinting.
    transform   
    unicode-bidi=[normal | embed | bidi-override | inherit] See CSS for meaning.
    visibility=[visible | hidden | collapse | inherit]  
    word-spacing=[normal | [length] | inherit]  
    writing-mode=[lr-tb | rl-tb | tb-rl | lr | rl | tb | inherit]  

    B.5 Filtering Elements

    SVG has a range of image filtering operations that can be performed on the vector graphics image generated before it is displayed. These have not been described in this document.

    ElementAttributesComment
    definition-src    
    feBlend in2 mode=[normal | multiply | screen | darken | lighten]  
    feColorMatrix type=[matrix | saturate | hueRotate | luminanceToAlpha] values  
    feComponentTransfer    
    feComposite in2 k1 k2 k3 k4 operator=[over | in | out | atop | xor | arithmetic]  
    feConvolveMatrix bias divisor edgeMode kernelMatrix kernelUnitLength order preserveAlpha targetX targetY  
    feDiffuseLighting diffuseConstant surfaceScale  
    feDisplacementMap in2 scale
    xChannelSelector=[R | G | B | A]
    yChannelSelector=[R | G | B | A]
     
    feDistantLight azimuth elevation  

    -- xi --

    ElementAttributesComment
    feFlood    
    feFuncA    
    feFuncB    
    feFuncG    
    feFuncR    
    feGaussianBlur stdDeviation  
    feImage    
    feMerge    
    feMergeNode in out  
    feMorphology operator=[erode | dilate] radius  
    feOffset dx dy  
    fePointLight x y z  
    feSpecularLighting specularConstant specularExponent surfaceScale  
    feSpotLight limitingConeAngle pointsAtX pointsAtY pointsAtZ x y z  
    feTile    
    feTurbulence baseFrequency numOctaves seed
    stitchTiles=[stitch | noStitch]
    type=[fractalNoise | turbulence]
     
    filter animate feColorMatrix feComposite feGaussianBlur
    feMorphology feTile filterRes
    filterUnits=[objectBoundingBox | userSpaceOnUse]
    height width
    primitiveUnits=[objectBoundingBox | userSpaceOnUse] x y
     

    -- xii --

    B.6 Font Elements

    SVG has a range of font and glyph definitional facilities that have not been described in this document.

    ElementAttributesComment
    altGlyph dx dy format glyphRef rotate=[degree]  
    altGlyphDef    
    altGlyphItem    
    font horiz-adv-x horiz-origin-x horiz-origin-y vert-adv-y vert-origin-x vert-origin-y  
    font-face accent-height ascent bbox cap-height descent font-stretch font-style font-variant font-weight hanging ideographic mathematical overline-position overline-thickness panose-1 slope stemh stemv strikethrough-position strikethrough-thickness underline-position underline-thickness unicode-range units-per-em v-alphabetic widths x-height  
    font-face-format    
    font-face-name    
    font-face-src    
    font-face-uri    
    glyph arabic-form d glyph-name horiz-adv-x lang orientation unicode vert-adv-y vert-origin-x vert-origin-y  
    glyphRef dx dy format glyphRef  
    hkern g1 g2 k u1 u2  
    missing-glyph d horiz-adv-x vert-adv-y vert-origin-x vert-origin-y  
    vkern g1 g2 k u1 u2  

    -- xiii --

    B.7 Other Elements

    SVG has some other more specific elements that have not been described in this document.

    ElementAttributesComment
    color-profile local name rendering-intent=[auto | perceptual | relative-colorimetric | saturation | absolute-colorimetric]  
    cursor x y  
    definition-src    
    foreignObject x y  
    marker markerHeight=[length] markerWidth=[length]
    markerUnits=[strokeWidth | userSpaceOnUse]
    orient=[auto | [degree]]
    preserveAspectRatio=[align] [meetOrSlice]
    refX=[coord] refY=[coord]
    viewBox=[coord] [coord] [length] [length]
    Defines a marker where (refX,refY) is the reference point of the marker. If attribute orient is set to auto, the marker is oriented in the current direction of the path (for example an arrow head).
    metadata    
    mpath xmlns:xlink etc
    xlink:href
    externalResourcesRequired=[false | true]
    Sub-element used by animateMotion to define a path instead of its path attribute.
    pattern patternContentUnits=[objectBoundingBox | userSpaceOnUse]
    patternTransform=[transformlist]
    patternUnits=[objectBoundingBox | userSpaceOnUse]

    preserveAspectRatio=[align] [meetOrSlice]
    viewBox=[coord] [coord] [length] [length]
    x=[coord] y=[coord] width=[length] height=[length]
     
    switch requireFeatures=[org.w3c.svg.static | org.w3c.svg.dynamic | org.w3c.dom.svg | org.w3c.svg.lang | org.w3c.svg.animation etc]
    systemLanguage=[comma separated list of languages such as en]
     
    view preserveAspectRatio=[align] [meetOrSlice]
    viewBox=[coord] [coord] [length] [length]
    viewTarget zoomAndPan=[disable | magnify | zoom]
     

    -- xiv --

    C. References

    The main reference is the W3C site from which most other references are accessible.

    URLComment
    http://www.w3.org/Graphics/SVG/ Overview of SVG Activity
    http://www.w3.org/Graphics/SVG/Group/ SVG Working Group Home Page
    http://www.w3.org/TR/SVG/ Latest Version of the SVG Document
    http://www.adobe.com/svg/ Adobe SVG Plug-in plus tutorial information and demonstrations
    http://sis.cmis.csiro.au/svg/ CSIRO SVG Tool Kit. Can display SVGs and convert SVGs to JPEG.
    http://www.alphaworks.ibm.com/tech/svgview IBM SVG Viewer
    http://xml.apache.org/batik/ Apache's Batik which derives from Jackaroo
    http://www.jasc.com/webdraw.asp Jasc WebDraw SVG Editor
    http://www.mayura.com/ Mayura Draw Editor
    http://www.levien.com/svg/ Gill: Gnome Illustration Application
    http://www.digapp.com/newpages/svg2pdf.html Converts SVGs to PDF
    http://www.padc.mmpc.is.tsukuba.ac.jp/member/morik/fdssvg/ Converts bitmap images to SVG
    http://broadway.cs.nott.ac.uk/projects/SVG/svgpl/ SVG-PL, a Perl library for creating legal SVG documents
    http://www.w3.org/Graphics/SVG/Test/ SVG Conformance Test Suite
    http://www.savagesoftware.com/products/svgtoolkit.html Savage Software SVG Toolkit
    http://www.square1.nl/index.htm Graphics Connection Conversion Tools
    http://www.celinea.com/ CR2V, Raster to Vector Converter
    http://www.graphicservlets.com/wmf2svg.htm WMF to SVG Converter